05 / A BOARD WHERE EVERY CAPTURE IS A FIGHT
Melinewen
Four powers. Nine wells. One land to hold.
Move your pieces across the board to take the wells of power. When you step onto an enemy, the board gives way to the arena, and the two of you fight it out in real time.
Nothing to install
CABINET 05MELINEWEN
THE CLASSIC
Light against darkness on a chessboard, and a capture is settled by a duel.
REVISITED
Four powers instead of two, day and night turning over the board, and rites that only work from the wells.
Four powers
THE DAWN HOST
Led by the Beacon and its undying lantern. Strongest by day.
THE NIGHT COURT
Led by the moon-crowned Eclipse. Strongest by night.
THE TEKS
Machines from a rift in the sky, here to drain the wells. They care nothing for day or night.
THE NATURAS
The wild land itself, woken by the war. Led by the Elder, a walking tree. Strongest at dawn and dusk.
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