REVISITED

05 / A BOARD WHERE EVERY CAPTURE IS A FIGHT

Melinewen

Four powers. Nine wells. One land to hold.

Move your pieces across the board to take the wells of power. When you step onto an enemy, the board gives way to the arena, and the two of you fight it out in real time.

PLAY NOW Free in your browser
Nothing to install
PLAYERS1 player, against the computer
PLAYS ONPhone or computer
The Melinewen board: the Dawn Host's pieces on golden squares face the Night Court's on violet ones, with the day track, the wells and the leader's rites beside it

CABINET 05MELINEWEN

THE CLASSIC

Light against darkness on a chessboard, and a capture is settled by a duel.

REVISITED

Four powers instead of two, day and night turning over the board, and rites that only work from the wells.

Four powers

  • THE DAWN HOST

    Led by the Beacon and its undying lantern. Strongest by day.

  • THE NIGHT COURT

    Led by the moon-crowned Eclipse. Strongest by night.

  • THE TEKS

    Machines from a rift in the sky, here to drain the wells. They care nothing for day or night.

  • THE NATURAS

    The wild land itself, woken by the war. Led by the Elder, a walking tree. Strongest at dawn and dusk.

Screens

The board at the start of a game, Light to move
THE BOARD
The title card: the four leaders above the name Melinewen
THE FOUR LEADERS