REVISITED

06 / THE JOUST, ON WINGS

Knights of Melinewen

Catch a pegasus. Take to the sky. Unhorse your challengers and ride them down.

Fly for the Light or for the Dark. The higher lance wins the joust, a thrown spear can finish a rider on foot, and a riderless pegasus is yours if you can catch it.

PLAY NOW Free in your browser
Nothing to install
PLAYERS1 player, or friends online
PLAYS ONPhone or computer
Knights on winged horses jousting between floating rocks, with wild pegasi on the ground below

CABINET 06KNIGHTS OF MELINEWEN

THE CLASSIC

Knights on flying mounts, flapping over a few ledges. The higher lance wins.

REVISITED

Your pegasus can be lost and caught again, the arena is three screens wide, and every chapter ends with a champion.

FOUR CHAPTERS

Five waves each, with a champion in the fifth. Chapters I and II are open now; III and IV are on the way.

  1. Chapter IOpen
  2. Chapter IIOpen
  3. Chapter IIISoon
  4. Chapter IVSoon

More ways to fly

  • LIGHT OR DARK

    Light knights are quick and throw fast. Dark knights hit harder and take more punishment.

  • UPGRADES

    Earn experience, then spend it on quicker hands, a tougher knight and a keener spear. Call in a healer or a warrior when it goes badly.

  • ONLINE ROOMS

    Open a room and share its code. Hold off the waves together, or split into teams and fight each other.

Screens

Three knights in the air over the Wind Meadows
CHAPTER I · THE WIND MEADOWS
The title screen at dusk, with two riders crossing the sky
THE TITLE