06 / THE JOUST, ON WINGS
Knights of Melinewen
Catch a pegasus. Take to the sky. Unhorse your challengers and ride them down.
Fly for the Light or for the Dark. The higher lance wins the joust, a thrown spear can finish a rider on foot, and a riderless pegasus is yours if you can catch it.
Nothing to install
CABINET 06KNIGHTS OF MELINEWEN
THE CLASSIC
Knights on flying mounts, flapping over a few ledges. The higher lance wins.
REVISITED
Your pegasus can be lost and caught again, the arena is three screens wide, and every chapter ends with a champion.
FOUR CHAPTERS
Five waves each, with a champion in the fifth. Chapters I and II are open now; III and IV are on the way.
- Chapter IOpen
- Chapter IIOpen
- Chapter IIISoon
- Chapter IVSoon
More ways to fly
LIGHT OR DARK
Light knights are quick and throw fast. Dark knights hit harder and take more punishment.
UPGRADES
Earn experience, then spend it on quicker hands, a tougher knight and a keener spear. Call in a healer or a warrior when it goes badly.
ONLINE ROOMS
Open a room and share its code. Hold off the waves together, or split into teams and fight each other.
Screens



